Multimodal AI

Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory

RRuiqi WuXXuanhua HeMMeng ChengTTianyu YangYYong ZhangZZhuoliang KangXXunliang CaiXXiaoming WeiCChunle GuoCChongyi LiMMing-Ming Cheng
Published
February 2, 2026
Authors
11
Word Count
6,725

Scalable, coherent simulations over a thousand frames.

Abstract

We propose Infinite-World, a robust interactive world model capable of maintaining coherent visual memory over 1000+ frames in complex real-world environments. While existing world models can be efficiently optimized on synthetic data with perfect ground-truth, they lack an effective training paradigm for real-world videos due to noisy pose estimations and the scarcity of viewpoint revisits. To bridge this gap, we first introduce a Hierarchical Pose-free Memory Compressor (HPMC) that recursively distills historical latents into a fixed-budget representation. By jointly optimizing the compressor with the generative backbone, HPMC enables the model to autonomously anchor generations in the distant past with bounded computational cost, eliminating the need for explicit geometric priors. Second, we propose an Uncertainty-aware Action Labeling module that discretizes continuous motion into a tri-state logic. This strategy maximizes the utilization of raw video data while shielding the deterministic action space from being corrupted by noisy trajectories, ensuring robust action-response learning. Furthermore, guided by insights from a pilot toy study, we employ a Revisit-Dense Finetuning Strategy using a compact, 30-minute dataset to efficiently activate the model's long-range loop-closure capabilities. Extensive experiments, including objective metrics and user studies, demonstrate that Infinite-World achieves superior performance in visual quality, action controllability, and spatial consistency.

Key Takeaways

  • 1

    Introduces Hierarchical Pose-free Memory Compressor for efficient memory.

  • 2

    Uses Uncertainty-aware Action Labeling for better action control.

  • 3

    Outperforms state-of-the-art models in visual and spatial tasks.

Limitations

  • Requires a compact dataset for efficient finetuning.

  • May struggle with extremely noisy or ambiguous trajectories.

Keywords

world modelvisual memoryhierarchical pose-free memory compressorlatent distillationgenerative backboneaction labelingtri-state logicloop-closure capabilitiesrevisit-dense fine-tuning strategy

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Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory | Paperchime