Robotics & Embodied AI

SoMA: A Real-to-Sim Neural Simulator for Robotic Soft-body Manipulation

MMu HuangHHui WangKKerui RenLLinning XuYYunsong ZhouMMulin YuBBo DaiJJiangmiao Pang
Published
February 2, 2026
Authors
8
Word Count
7,595

Revolutionizing robotic soft-body manipulation with neural simulation.

Abstract

Simulating deformable objects under rich interactions remains a fundamental challenge for real-to-sim robot manipulation, with dynamics jointly driven by environmental effects and robot actions. Existing simulators rely on predefined physics or data-driven dynamics without robot-conditioned control, limiting accuracy, stability, and generalization. This paper presents SoMA, a 3D Gaussian Splat simulator for soft-body manipulation. SoMA couples deformable dynamics, environmental forces, and robot joint actions in a unified latent neural space for end-to-end real-to-sim simulation. Modeling interactions over learned Gaussian splats enables controllable, stable long-horizon manipulation and generalization beyond observed trajectories without predefined physical models. SoMA improves resimulation accuracy and generalization on real-world robot manipulation by 20%, enabling stable simulation of complex tasks such as long-horizon cloth folding.

Key Takeaways

  • 1

    SoMA simulates complex soft-body interactions with high fidelity.

  • 2

    Uses hierarchical graph structure for efficient simulation.

  • 3

    Reduces need for real-world trials, speeding up development.

Limitations

  • Requires careful calibration for scene-to-simulation mapping.

  • May still face challenges in extremely complex scenarios.

Keywords

3D Gaussian Splatdeformable dynamicslatent neural spacereal-to-sim simulationrobot manipulationcloth folding

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SoMA: A Real-to-Sim Neural Simulator for Robotic Soft-body Manipulation | Paperchime